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Visiting old pirate friend

  • Writer: Alexey Vasilyev
    Alexey Vasilyev
  • Aug 28, 2018
  • 1 min read

Last year was pretty intense for me . Spent almost all of my free time practicing scripting with Python and Qt. Coded a bunch of both useful and useless tools for Maya. Now it's a good time to test them in action. So I'm back to my pirate character. I decided to turn this guy to a cyberpunk character. So his clothing style and weapons will look modern. For non-organic texturing I chose Substance painter. For the skin itself I'm still using Mari. I'll also give a try to Megascan materials this time around. I'm using Moi 3d and Zbrush booleans for weapons. Trying as hard as I can to avoid traditional sub D modeling.

So this is where I am now.

Texturing in Substance Painter
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